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9781421413068
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9781421422756
9781421413075
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352
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Postsecondary Play

The Role of Games and Social Media in Higher Education

The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating.

While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students.

Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning.

Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

About the Authors

William G. Tierney is the Wilbur-Kieffer Professor of Higher Education and co-director of the Pullias Center for Higher Education at the University of Southern California. Zoë B. Corwin is an associate professor of research at the Pullias Center. Tracy Fullerton is the director of the Game Innovation Lab at USC. Gisele Ragusa is the director of USC’s STEM Consortium.

Reviews

A worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless.

- Canadian Journal of Higher Education

Summons a chorus of experts and articulates their varied and informative perspectives through clearly written and well-organized essays. Those hoping to understand better the state of higher education and the role that games and social media will play in its development should certainly read this book.

- American Journal of Play

Recommended for educators and the technology community.

- Library Journal

This book (hardcover or electronic format) is a worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless

- Canadian Journal of Higher Education

Endorsements

Like a brilliantly designed game, this timely and important text is creatively entertaining and appropriately complex. It is as much about gaming and innovative technologies as it is about college opportunity, postsecondary literacies, and student success. Were this book a tweet, I would continuously retweet it.

- Shaun Harper, Center for the Study of Race and Equity in Education, University of Pennsylvania

A stellar collection that outlines how game technologies can be used by colleges and universities to increase access and reach a broader range of students. It goes further, however, and shows how higher education should embrace the cultural values of a digitally networked world.

- Kurt Squire, Co-Director, Games Learning Society, Wisconsin Institute for Discovery; Romnes Professor, University of Wisconsin–Madison

9781421413075 : postsecondary-play-tierney-corwin-fullerton
Electronic book text
352 Pages
$44.95 USD
9781421413068 : postsecondary-play-tierney-corwin-fullerton
Hardback
352 Pages
$44.95 USD
9781421422756 : postsecondary-play-tierney-corwin-fullerton
Paperback / softback
352 Pages
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Other Titles by William G. Tierney

Diversifying Digital Learning

edited by William G. Tierney, Zoë B. Corwin, and Amanda Ochsner
Feb 2018 - Johns Hopkins University Press
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Rethinking Education and Poverty

edited by William G. Tierney
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New Players, Different Game

William G. Tierney and Guilbert C. Hentschke
Jul 2012 - Johns Hopkins University Press
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Other Titles by Zoë B. Corwin

Diversifying Digital Learning

edited by William G. Tierney, Zoë B. Corwin, and Amanda Ochsner
Feb 2018 - Johns Hopkins University Press
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Game On!

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Dec 2017 - Johns Hopkins University Press
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The Textbook and the Lecture

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Dec 2017 - Johns Hopkins University Press
$32.95 USD - Hardback
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Sage on the Screen

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Sep 2016 - Johns Hopkins University Press
$35.00 USD - Electronic book text
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Accreditation on the Edge

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edited by Kim Tolley
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Taking It to the Streets

edited by Laura W. Perna
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$27.95 USD - Paperback / softback
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Other Titles in Higher & further education, tertiary education

Accreditation on the Edge

edited by Susan D. Phillips and Kevin Kinser
Jun 2018 - Johns Hopkins University Press
$44.95 USD - Hardback
$44.95 USD - Electronic book text

Professors in the Gig Economy

edited by Kim Tolley
May 2018 - Johns Hopkins University Press
$34.95 USD - Paperback / softback
$34.95 USD - Electronic book text

Taking It to the Streets

edited by Laura W. Perna
May 2018 - Johns Hopkins University Press
$27.95 USD - Paperback / softback
$27.95 USD - Electronic book text