Paperback / softback | |
May 9, 2018 | |
9780253035714 | |
English | |
214 | |
28 b&w illus. | |
9.00 Inches (US) | |
6.00 Inches (US) | |
$36.00 USD, £28.00 GBP | |
v2.1 Reference | |
Hardback | |
May 9, 2018 | |
9780253035721 | |
English | |
214 | |
28 b&w illus. | |
9.00 Inches (US) | |
6.00 Inches (US) | |
$85.00 USD, £66.00 GBP | |
v2.1 Reference | |
Gaming the System
Deconstructing Video Games, Games Studies, and Virtual Worlds
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
About the Author
David J. Gunkel is Distinguished Teaching Professor of Communication Technology at Northern Illinois University. He is the author of six books, including Thinking Otherwise: Philosophy, Communication, Technology, The Machine Question: Critical Perspectives on AI, Robots, and Ethics, and Of Remixology: Ethics and Aesthetics After Remix.
Indiana University Press | |
Digital Game Studies | |
|
|
|
|
Paperback / softback | |
May 9, 2018 | |
9780253035714 | |
English | |
214 | |
28 b&w illus. | |
9.00 Inches (US) | |
6.00 Inches (US) | |
$36.00 USD, £28.00 GBP | |
v2.1 Reference | |
Hardback | |
May 9, 2018 | |
9780253035721 | |
English | |
214 | |
28 b&w illus. | |
9.00 Inches (US) | |
6.00 Inches (US) | |
$85.00 USD, £66.00 GBP | |
v2.1 Reference | |
Other Titles from Digital Game Studies
Game Time
Christopher Hanson
Mar 2018
- Indiana University Press
$85.00 USD
- Hardback
$38.00 USD
- Paperback / softback
Gaming Representation
edited by Jennifer Malkowski, TreaAndrea M. Russworm, with contributions by Anna Everett, Braxton Soderman, Jennifer deWinter, Carly Kocurek, Nina B. Huntemann, Gabrielle Trepanier-Jobin, Irene Chien, Soraya Murray, Rachael Hutchinson,...
Jul 2017
- Indiana University Press
$90.00 USD
- Hardback
$38.00 USD
- Paperback / softback
Thinking about Video Games
David S. Heineman
Aug 2015
- Indiana University Press
$25.00 USD
- Paperback / softback
$85.00 USD
- Hardback
Other Titles in GAMES & ACTIVITIES / Video & Mobile
Gaming Utopia
Claudia Costa Pederson
Apr 2021
- Indiana University Press
$85.00 USD
- Hardback
$28.00 USD
- Paperback / softback
Gamer Nation
John Wills
May 2019
- Johns Hopkins University Press
$37.00 USD
- Electronic book text
$37.00 USD
- Paperback / softback
Woke Gaming
edited by Kishonna L. Gray, David J. Leonard
Nov 2018
- University of Washington Press
$32.00 USD
- Paperback / softback
$105.00 USD
- Hardback
Other Titles in Computer games / online games: strategy guides
Gaming Utopia
Claudia Costa Pederson
Apr 2021
- Indiana University Press
$85.00 USD
- Hardback
$28.00 USD
- Paperback / softback
Gamer Nation
John Wills
May 2019
- Johns Hopkins University Press
$37.00 USD
- Electronic book text
$37.00 USD
- Paperback / softback
Woke Gaming
edited by Kishonna L. Gray, David J. Leonard
Nov 2018
- University of Washington Press
$32.00 USD
- Paperback / softback
$105.00 USD
- Hardback